Disclaimer: None of this information should be taken as financial advice. DYOR + I will hold some of the assets that are spoken of in this newsletter.
Somnia launched S4 of Quests.
Earn points for trading and participating, and join the testnet campaign.
(P2A) EVENTS & SOCIALFI
Pre-registrations for Atia’s Legacy’s playtests this Summer are now live
Fishing Frenzy is returning this month with S2:
What's new? A new cooking feature, NFT assets, emblems, VIP, and Frenzy Points (exchangeable for FISH token)
G3 Battle Pass S2 is now live with more games and more rewards
Elumia is now live and accessible through the Ronin Game Pass
There's a $100K laddered raffle and leaderboard rewards
Legend of Arcadia’s S2 is now live (compete for ARCA tokens)
Pre-registrations for the Tokyo Beast "Special Release Tournament and Betting Event" are now live
The pre-tournament will have a prize pool of $20,000.
Pixels launched its Harvest Hustle event:
Gather resources, craft goods, and climb the leaderboard for exclusive prizes
Seraph launched S2 (P2E), with new challenges, a game update, and new rewards
Kuroro Beasts announced that S2 will be launching on March 17
MARKET TALK
GROWING OUTSIDE CT’S ECHOCHAMBER
Recently, I have been reading a few takes on the dependency of crypto games on CT. These games are competing over a small pool of gamers, which can work if you’re a Path 2 game (title for crypto natives), but won’t be enough when focusing on Path 1
Most games in Web3 are simply building a community, however, “community building isn’t a scalable marketing solution”
And neither is CT-marketing as the growth is limited (the pie isn’t growing)
Furthermore, there’s the argument that crypto-savvy players won’t spend in your game, unless they can (potentially) earn more. But I will reserve a larger audience mismatch debate for another time
So last week, Hunter posted an overview of teams reaching “real” gamers. In summary, here are the marketing/UA strategies they are leveraging:
Mobile teams focused on traditional UA (KoD)
Presence during the Web2 gaming shows (Bornless)
Localized launch strategies using Facebook (Ragnarok Landverse)
IP partnerships with well-known brands (Oh Baby Racing)
Partnerships with micro-streamers (Riftstorm)
Gaming ambassadors from traditional gaming (Parallel TCG)
Well-known streamers from traditional gaming (Off the Grid)
Plus, he mentions a few more teams, the post is worth checking out
Other teams I’d add to this list are:
Using local TikTok streamers (Ragnarok: Monster World)
Traditional streamers around activations (Mystery Society - RIP)
Building an audience on Reddit (Spellborne)
The point is that few teams are trying to succeed from a fundamental perspective (“real” players, sustainable non-token/NFT revenue, etc.), requiring them to target traditional (mainstream) channels
A counterpoint to all this, is that the blockchain provides new pathways of distribution and UA. However, incentive-based marketing (unsurprisingly) brings players with the wrong motivations (extractors)
Another counterpoint is that an overfocus on traditional channels can lead to a situation of “abandoning” your community (see Night Crows)
The solution: A mix of Web3 community building to bootstrap your game and transition to traditional UA to scale when it reaches its launch stage?
Will it work? We have yet to see good examples of this approach
GAMING TGEs IN 2025
Despite a (fairly) promising start at the beginning of this year, it has become obvious that the appetite for gaming tokens has been minimal:
~21 gaming tokens launched so far. 6 of the less relevant ones were excluded from the above list
9/12 tokens that were tracked on the 25th of February continued to trend down (of course BTC’s downtrend plays an important role here)
We continue to see the trend of a high FDV at TGE and then a slow (or even fast) trend down
The two largest launches this year are Sonic and B3, having a similar narrative:
First proper gaming infra for Solana and Base
The overall gaming token market has been underperforming as well, as illustrated by Jon Jordan. Even though this figure is from Jan 28, I bet the same chart but today wouldn’t provide a much prettier picture
Upcoming launches:
Rumble Kongs (FAME) on March 11, Defi Dungeons (GOLD) on March 19, and Low Life Form’s (SPICE) in March
Other than that, we have a couple of announced tokens which could launch in the next few months, like Wildcard (WC), RCADE Network (RCADE), Hatchlings (HATCH), Paradise Tycoon (MOANI), and maybe even MapleStory Universe’s MXNPC
On the topic of MSU, 1mpal wrote an interesting post recently on why the token’s success will be important to the South Korean crypto gaming sentiment
ON THE RISE
Axie Infinity announced Atia’s Legacy, a new MMO (in early stages)
Nick Metzler announced he’s building a game using ReplyCorp’s tech stack
Wonder Wars is launching a new collection on Ronin: The Wonder Pass
🔥🔥🔥