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TLDR :
Astra Nova raises $4.7M
ROM: Golden Age’s global launch
Limit Break introduces its AMM
🗞️ NEWS
ROM: GOLDEN AGE’S GLOBAL LAUNCH
ROM: Golden Age (ROM G) had its worldwide launch yesterday, the successor of ROM: Remember of Majesty (ROM M).
ROM M originally launched in December 2023. ROM G is essentially the crypto version of the game
Both ROM games are developed by Redlab Games, a South Korean studio. ROM G is published by Wemix
With the success of Night Crows ($140M revenue in ~6 months), Wemix seems to be looking for its next hit MMORPG
ROM G’s launch looks promising, as it accumulated 5M pre-registrations before its launch. In comparison, Night Crows “only” did over 1M
However, a more important metric would be revenue, as Night Crows surpassed $10M in sales revenue just within three days of its global launch. A milestone it achieved 10x faster than MIR4
According to Daniel, the game is “really just a lower resolution Night Crows with a different economy”. A more passive RPG
Regarding the economy, ROM G uses a dual-token system using CROM and CRYSTAL. Funnily enough, it markets these “Tokenomics 3.0” with terms as “unlimited minting”, “guaranteed value”, and “simple and fast P2E”
CROM is a utility and staking token. Players can convert in-game resources (Dia and Crystal) into the token, but only after meeting certain level or power requirements.
Furthermore, the token can be traded for USDC.e and staked to earn CRYSTAL
CRYSTAL is a progression and also a utility token. A tradeable token that is required for upgrades, crafting, and unlocking content
Both tokens got listed on the 21st of July, and CROM is trading at a $628K MC, while CRYSTAL is trading at a $81K MC (token prices are on their website)
In contrast, Night Crows uses an economy with 7 tokens, more focused on NFTs and seasons. A more complex economy, driven by resets. ROM G’s economy is more streamlined, controlled, and focused on longevity
Botting has been a recurring “problem” (or feature?) in Night Crows, and ROM: Golden Age is no different
Wemix games aren’t fundamentally “crypto games”, but they allow players to cash out their earnings. And so, spending in Night Crows seemed to be largely driven by the ability to earn more
Overall, CT largely doesn’t care about Wemix, nor will it care much about ROM G due to its focus on generating Web2 revenue > making the community rich. Similar to how nobody speaks of NFL Rivals on CT
ASTRA NOVA RAISES $4.7M
Last week, Astro Nova announced it raised $4.7M in a round to “accelerate its AI-powered Web3 entertainment ecosystem” from “strategic investors from the MENA region and Web3 landscape” (no specifics lol)
With this, the studio shared that it is preparing for the soft launch of TokenPlay and the debut of its RVV token
The last time I looked at Astra Nova (somewhere last year), they were developing a subpar ARPG. So, it seems they made a hard pivot since then
TokenPlay is the studio’s new “no-code, AI-powered community arcade. Assumingly, a similar platform to Remix (formerly Farcade)
They mention the platform already has 250,000 creators on its waitlist
Simon’s Cat token seems to be one of the first projects it partnered with. Users will be able to make themed mini-games, similarly to how Remix partnered with OpenSea and Doodles
Astra Nova’s AI entertainment ecosystem consists of various products, including:
The ARPG, Deviants: Fight Club (a Telegram game), NovaToon (a webcomics platform), and Black Pass (a socialfi and loyalty platform), with TokenPlay being the ecosystem’s latest addition
I haven’t seen a studio being such “meta chasers” in a while (usually a bad sign)
On its token launch, it seems the team originally planned to launch in Q1, as it already shared its tokenomics in mid-January. Back then, it was also ramping up its marketing efforts through initiatives like an AMA with Mario Nawfal
Furthermore, it partnered with Gate.io at the time for an RVV giveaway, held a public token pre-sale, and partnered with the platform Lingo to distribute RVV tokens to stakers
However, to this day, the RVV TGE hasn’t happened yet. Of course, TGEs are a huge undertaking, but the timing seems very off here
Overall, I am pretty sceptical of this team’s ability to deliver, and wouldn’t be surprised to see them pivot again in the future when there’s a new shiny object
LIMIT BREAK INTRODUCES ITS AMM
This week, Limit Break (LB) introduced its AMM (LBAMM), a programmable protocol “that lets tokens and developers define exactly how trading works: fees, access, pricing, and liquidity”
LB introduced Apptokens back in January (covered in GC News 101)
Most AMMs (like Uniswap) assume that every token is the same. The same rules, models, and access apply, but tokens have evolved, needing or benefiting from:
Token gating, dynamic fees, and adapting liquidity pools
But this isn’t possible with AMMs natively, and requires additional smart contracts or off-chain logic
The new LBAMM enforces token logic (i.e., rules) at the app level, natively onchain. Through hooks (enforceable rules), developers gain more control over how their tokens behave:
Token hooks: Rules for how tokens behave in any pool
Trades can be restricted to certain players or NFT holders (e.g., KYC-only)
Fees can be applied based on reputation, holdings, or in-game status
Flagged Sybil/bot wallets can be blocked from trading
Pool Hooks: Rules within each liquidity pool
Dynamic in-game pricing curves
LP fees that change by trade size or player rank
Pools only open to certain Guilds or DAOs
Position Hooks: Rules for specific LP positions
Liquidity that’s locked until a player completes a quest
LP positions that vest over time with in-game rewards
Only certain classes/levels can provide liquidity
The LBAMM opens up many opportunities for innovation within game economies:
Dynamic player-driven fees, event-linked market rules, embedded quests and progression hooks, economy control and anti-bot tools, reward layer innovation, and custom market-making are some examples
The “AMM Cookbook” presents a whole lot of other applications to go through
This new tool will allow game devs to have market rules directly follow game logic, protect the value capture of their tokens, and build a network effect around their liquidity, among other things
I wouldn’t be surprised if a bunch of teams that have yet to launch their token will make use of the LBAMM, and I think Cambria is one of them
FLASH NEWS
Gamesquare Holdings announced a new $2.5M strategic partnership with Azuki
Immutable opened up its reward platforms to all games (including Web2)
Ronin introduced lightning grants: up to $20K in funding for early-stage builders
Igloo introduced Igloo APAC: an official arm for its Asian-Pacific initiatives
FDF raised an additional $2.5M for market liquidity + marketing
🆕ALPHA CORNER
Early Games: Loot Survivor 2.0
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